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Sonic adventure 2 steam controls
Sonic adventure 2 steam controls






(If you meant games launcher option to set the game 60Hz, it simply doesn't work and always uses monitors refresh rate anyway.) I made section about frame rate capping into frame rate article, but forgot to update it here. It's still solution, yes, but far from perfect one and thus I feel like completely wiping note about frame rate capping and telling user to change monitors refresh rate instead isn't good. They left it at that, meaning that with over 60Hz monitors there will be speedup issues and some sort of cap has to be set in place, even if sonic is about the speed.Įasiest way to do this will be setting refresh rate to 60Hz, but this has some nasty negative impacts (which other high refresh rate owners may know about) which include visual things like flickering effect which gets really annoying as well as colors getting bit washed out (which is why I hate the games forcing refresh rate change), then not to mention that setting monitor to 60Hz every time before launching the game. This just means that vsync does indeed work, but they just though that every monitor is 60Hz so that they could use it as capping method. The way developer ensured this on PC was forcing vsync on, so with regular 60Hz monitor game would run that 60 FPS. So basically game was designed to run at solid 60 FPS, on consoles game would then slow down when too much stuff was happening instead of dropping frames. This is mostly commenting on this edit and my edit after that. I've played two stages now, no more freezing thus far. On the other hand, TdrLevel controls how TDR works, and setting it to 0 disables this feature completely. The default is 2 seconds adding a few more gives the GPU some breathing room to answer TDR's request. That's how SA2 "freezes" - actually the game is fine, but the video driver is being restarted.Īnd this is [ how the fix works: the value of TdrDelay controls how long TDR will wait for the GPU to answer. Sensible idea on paper, but here we have a problem: sometimes the GPU is working just fine, but is too busy running the game to reply fast enough to TDR's liking.

sonic adventure 2 steam controls

It calls the GPU and asks, "are you running?" If the GPU fails to reply, TDR assumes it's frozen and forces the video driver to restart.

  • If that fails to fix things, find the entry: TdrLevel, and edit its value to 0.Ī technical explanation of the issue, if I understood this right:.
  • Find the entry: TdrDelay, and edit its value to A (hexadecimal) or 10 (decimal).
  • Go to: HKEY_LOCAL_MACHINE > System > CurrentControlSet > Control > GraphicsDrivers.
  • Run the Microsoft Registry Editor (regedit.exe).
  • sonic adventure 2 steam controls

    Someone found this fix in a thread on the Steam Community.








    Sonic adventure 2 steam controls