
You know Half-Life 2 was never intended to be coop and it is created exactly the same way: singleplayer is just multiplayer with single client connecting to localhost. It was never planned to be coop game - the engine can't handle proper map switching for multiple players needed for coop.

This requires 64-bit xrEngine and SDK tools which is a pain in the ass since not all the third party exist in 64-bit form so they have to rewrite or use different libaries. For some reason ROH devs are spending most of their time merging all the levels together which the engine wasn't made for. In fact, lead programmer who made the xrGame module reuses a lot of this code in Survarium. Even the AI classes have server entities, almost like co-op was planned instead of the phony PvP multiplayer they added. XRay engine was made for multiplayer and all objects already use net packet architecture. It's not as difficult as you make it sound.

The clip i showed (which is already out of date) is a part of a MP early alpha of how visually the game currently looked, as i said modders are helping and some of those modders are from atmospher which many are placeholders that have just recently been replaced by HD 2048 textures check their facebook page its filled with the latest information and a better understanding of what it is i am sure you will like.

The footage for co op build has been up for quite some time its quite old so its not so visually impressive. Kez eredeti hozzászólása:They started on multiplayer networking years ago with vanilla at its most basic build and its one of the most challenging parts in thier work in creating a true multiplayer stalker experience not some slapped together co op mod,
