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Xcom long war aliens
Xcom long war aliens




You don’t want to tongue-snare Bladestorm, for reasons we’ll get into if you try it.Ĭurrently this starts extremely low and increases fast as a soldier levels up: faster than than the enemy’s damage output. I’d have every mission come with a squad size: “We can only get three people past the checkpoints leading to the mission area for this VIP extraction”, or “Security’s light here, we can drop six people in for this Retaliation mission.” That way it’s not snowballing, and it also adds more variety – I took the same six people on about 80% of my missions, which meant my tactics were pretty similar each time. The game does this once, and that mission was refreshingly brutal. I’d take squad size completely out of your hands, and make it a per-mission variable. You don’t want to reserve that for the players who are already doing well. Even one more troop is a huge advantage to everyone’s survivability, and having a team 50% larger makes the game more than twice as easy. The number of soldiers you can take on a mission starts at 4 and can be upgraded to 6 if you’re doing well enough in the strategy part to afford the facility, and well enough in the tactics part to already have soldiers of high rank. Stop getting more badass, you stupid badasses. So you can’t scrap that, but what could you do? Here are some ideas. And some parts of XCOM’s snowballing are too good to lose: unlocking cool abilities for my favourite troops is why I play XCOM. And it’s not just theory-crafting, that’s exactly how my XCOM 2 campaign played out: early on we got crushed repeatedly, then a few lucky missions got us off the ground, and after that my people became almost unstoppable for 35 missions straight – even after I upped the game difficulty.Īny game with persistent resources will have some snowbally tendencies: success has to get you something, or failure has to cost you something, otherwise it’s not really persistent.

xcom long war aliens xcom long war aliens

If you’re finding the game hard, it gets harder. If you’re finding the game easy, it gets easier. If they die, they’re replaced by vulnerable, weak rookies, who are likely to die and be replaced by vulnerable, weak rookies. What’s snowballing? In XCOM, if your troops survive the mission, they get stronger, tougher and get more abilities, which makes them more likely to survive future missions and get tougher still.






Xcom long war aliens